Age of Empires 2 The Conquerors Free Download for PC (sometimes abbreviated to AoC or AoK: TC) is the first expansion pack to the 1999 real-time strategy game Age of Empires 2: The Age of Kings. The Conquerors is the fourth installment in the Age of Empires series by Microsoft Game Studios and Ensemble Studios. It features five new civilizations (the Aztecs, Mayans, Spanish, Koreans, and Huns), four new campaigns, eleven new units, twenty-six new technologies, new gameplay modes, new maps and different minor tweaks to the gameplay.
Age of Empires 2 The Conquerors Overview
A second expansion, the semi-official The Forgotten, was released exclusively on Steam in Fall 2013, over a decade since the release of The Conquerors.
Gameplay changes
Age of Empires 2 The Conquerors ScreenshotsAge of Empires 2: The Conquerors Game Information
Game Name: Age of Empires II: The Conquerors
Genre(s): Real-time strategy (RTS) Developer(s): Ensemble Studios Publisher(s): Microsoft Game Studios, in association with Konami Platform(s): Microsoft Windows, Mac OS X Release date(s): August 24, 2000 Rating: PEGI : 12+ Mode(s): Single-player, Multiplayer Release date(s): August 24, 2000 Rating: PEGI : 12+ Mode(s): Single-player, Multiplayer Age of Empires 2: The Conquerors System Requirements (PC)
Note that this version of Age of Empires 2 does not include an online multi-player option except for LAN connections. All features of single player, including the campaigns, are fully unlocked and playable.
We are proud to offer such a legendary game as one of our free download, and we hope you have fun with these epic adventures of the past.
Age of Empires 2 PC Download
Age of Empires 2, (or AoE 2) was developed by Ensemble Studios and has become one of the best-regarded strategy games in gaming history. The company which made it is now retired, but you can read more about the texas-based developers here.
Joining together certain aspects of the popular games Dune II and Civilization, the strategic mastery which is Age of Empires 2 was born at the turn of the 20th century. For its time, the game was beyond graphically proficient, and had a gameplay of such high standard that it remains unmatched even today. Game creators and gamers the world over were stunned by the games compelling graphics, and 2D design which offers to the player a rich history of man filled with fast-paced and exciting warfare and tactics.
This does not even do justice to the grandeur of what Age of Empires had created. Even when compared to more graphically proficient modern games today, the units of age of empires ii, the weapons , landscape, buildings and other graphical features will more than fulfil players’ needs. Our Age of Empires 2 free download will allow you to experience the game’s impressive graphical display and gameplay.
This is the perfect game addition to our gamesgames gallery! To top-up the game’s perks, the game interface is easy to understand and master, and this user-friendly interface allows for greater attention to strategic manoeuvres and building up your economy.
There is a wide array of player options which decide the fate of the game, including the over a dozen playable great civilizations which can be played. The game’s music highlights the game’s grandeur, and provides an underlying feeling of tension as you battle your enemies.
The music changes to fit the game stage or the civilization which you have selected. This provides a fun and fitting environment for the player to conquer and undergo nation-building with Atilla the Hun in Germany, or Noah of Ark in France.
Indeed, many memorable tunes can be remembered from the Age of Empires games, and you can now relive these notes with our Age of Empires 2 Download. In general, players generally cannot wait to put on their weapons and war gear and delve right into this world of warfare and conquest.
Any fan of RTS games, or of history, who has not yet experienced the plain epicness of this game, should download Age of Empires 2 right now. It is the game which every player must play at least once in his/her lifetime! Our Age of Empires 2 free download full version, found originally in our GamesGames Gallery, can be downloaded from this page should work for everybody, so what are you waiting for!
You can also download Age of Empires 3 Full Version for Free by clicking here. Age of Empires II: The Conquerors has some pretty neat expansions, Age of Empires 2: The Forgottenand Age of Empires 2 HD , which also include the multiplayer gameplay. Other strategy games you’re sure to enjoy include Red Alert 3,Generals: Zero Hourand Command & Conquer 4: Tiberian Twilight.
Age of Empires 2 Screenshots
Contents:
This is one of those games that looks too good to be true (gorgeous graphics equals dodgy gameplay is a philosophy that all too often rings true with video games). Of course, you should all know by now that Age Of Empires is as addictive in terms of gameplay as it is pleasing to the eye. Which is reason enough to look forward to the forthcoming sequel with relish.
Developers Ensemble are confident they can produce a more than worthy sequel, and they've singled out combat, diplomacy and trading as key areas in which to expand and improve on what is already a brilliant game.
To this end, there will be several ways to achieve victory in Age 2. Combat-shy wusses can win the game by accumulating massive wealth through diplomacy and trading or building and defending wonders of the world.
Anyone up for a bit of a fight will not be disappointed. Age 2 sports a vastly improved combat engine, with options to put units into classic military formations and set different levels of aggression for individual units. Additionally, the AI for military units, which came in for criticism from some quarters in the original game, has been completely redesigned, enabling extremely clever combat units which guard and patrol vital areas, follow important units around the place making sure nothing untoward happens to them, and generally kick ass in a more realistic and satisfying manner.
The game spans a thousand years, taking you from the Dark Ages to late mediaeval times, and you can now choose to play any of 13 different races. The race you choose to play determines to some extent which areas of research you explore: the Vikings, for example, are always handy in a scrap, so a military research path would seem to be in order for those playing with our spiky-hatted friends. The new research tree is massive (it has more than 100 nodes), so there's plenty of opportunity for experimentation one way or another.
Other notable new features include production queues, improved navigation points and customisable hot keys. The big question, though, is whether or not Ensemble will include a Cproper' campaign in the game. You could argue that the freeform singleplayer missions in AOE were big enough to constitute a different campaign every time you play, but what we would really like to see is a more structured campaign in the style of, say, Civilization 2.
Whatever the case, we're confident that Age Of Empires 2 will be one of the biggest games of 1999, and we'll be following it closely through its development period. Look out for an exclusive preview.
Download Age of Empires 2: The Age of KingsSystem Requirements
PC compatible,
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
Age of Empires 2: The Age of Kings Screenshots and Media
‘Tis good to be the king.
Capitalizing on the resounding success that was Age of Empires, Ensemble Studios scrambled to create a sequel that was worthy of its predecessor. Three years in the making and one year late of its scheduled release, Age of Empires 2 is every bit of a great sequel as it is a terrific game in its own right.
Just about every facet of Age of Kings has been improved from its predecessor, starting with the graphics and ending with the AI and interface. Yet in the greater scheme of things, it’s still the same game. You’re still tasked with finding a proper balance between gathering resources, advancing your technology and reigning bloody terror upon your enemies.
A New Age Dawns
The graphics are noticeably improved.
Age of Kings is a chronological continuation of Age of Empires and its expansion, The Rise of Rome. The thing that sets the original as well as Age of Kings apart from other RTS games is the large number of technologies available to research combined with the fact that your empire moves through four distinct historical ages: the Dark Ages, the Feudal Age, the Castle Age, and the Imperial Age. Advancing to a new age opens up new buildings and technologies for your empire. Basically, it’s about as close to real-time Civilization as anyone has gotten, and the game’s full of options as a result.
Age of Empires II has on offer an impressive collection of fourteen playable civilizations from around the world. These civilizations aren’t drastically different, but they do offer subtle strategic variations for the shrewd player to exploit. The vikings, for instance, gain a tremendous bonus out of sea combat, and hence will be more efficient on coastal rather than desert maps. The French are famous for their cavalry charges while the barbaric Goths, known for their reliance on mass numbers to overwhelm, can fork out units faster and cheaper than most. Besides benefiting from special bonuses, cultures also posses their own special unit. The Britons have their famous Longbowmen, the Japanese command Samurai while the Persians have powerful War Elephants, to name a few.
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Just as there is no real dominant civilization, there are no dominant units. The Teutonic Knights are very strong, but slow, which makes them easy prey for cavalry archers. The Mongol Mangudai (unique cavalry archers) are deadly to all infantry, but cannot hold up against foot archers or light cavalry. The Persian War Elephants are hard to kill and receive a bonus when attacking buildings, but they are very expensive and weak against cheap spearmen. Every unit, even the most expensive ones, have at least one critical weakness that you can exploit.
Rushes are also not as efficient in Age of Kings, or at least not in the buildings phase of earlier ages. You can only train basic militia in the Dark Ages, and they are not very strong, nor are resources easily accessible for players to pour everything into a large, disposable raiding party. Also, you can garrison your almost-defenseless villagers in the town center where they can usually make short work of a Dark Age raid. In the Feudal and Castle Ages, the civilizations have access to towers, walls, and castles that make it possible to set up strong defenses.
In the Imperial Age, your attack options open up and you get access to powerful siege engines, including the trebuchet, which can reduce a building to rubble very quickly but is virtually worthless against anything that isn’t stationary. In the long run, players who dig into their home town and stay there will find themselves running dry on resources by the Imperial Age. This is a good a time as any to go on the offensive.
Although the game really shines in multiplayer, there are also four campaigns (plus a tutorial) set around historical figures that loosely follow the major campaigns of those figures. Joan of Arc starts out a peasant girl who must raise an army and drive the British from France. Ghengis Khan must unite the various Mongol tribes into a single army before setting out on his conquests. The Saracen king, Saladin, has to bring the other Middle Eastern kingdoms into line before driving the Crusaders from the Holy Land. Finally, Frederick Barbarosa sets out to rebuild the Holy Roman Empire in the image of Charlemagne.
The Ordeal of Command
One complaint you could throw at the original Age of Empires had nothing to do with the game itself, but with the advertising that showed armies arrayed in formation preparing to do battle. Unfortunately, Age of Empires, like many other RTS games, didn’t have the benefit of formations.
Age of Kings answers that complaint somewhat at least. When you grab a bunch of infantry and move them, they fall into a line for short moves or a column for long ones. If you grab different types of units like infantry, archers, and siege engines, they will fall into a logical formation with the most heavily armored units towards the front, ranged units next, and siege engines nestled in the rear.
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It looks all very nice and organized during long marches, but the formation option has limited tactical value when swords and shields start clashing. Huge orderly armies quickly disband and work as individual units, and battles (especially large ones) once again degenerate into confusing click fests. Soldiers have short attention spans, so you must always shuffle control groups and constantly assign new targets just to keep your troops focused. The unit AI is overall improved from the first game, but is still a hassle to lead organized raids with.
Rally points are a positive addition over Age of Empires. Any structures that can build or garrison units can have a gather point set for them. Any unit created by that building will automatically head for the gather point, and if it is inside a building that the unit can enter, it will automatically garrison. The town center can set gather points on resources and newly created villagers will automatically start collecting that resource when created. This has since become one of the “must-have” features for all real-time strategy games.
While the interface allows for far better control of your armies, the AI is still the only major problem with the game. Never mind the behavior of your computer-controlled enemies, which are otherwise tolerable if a bit weird (eg: suicidal lone knights attacking Castles). The real issue here is when you command your own men who have a single-minded focus to kill whatever they see first. Leading large-scale raids into enemy towns is extremely frustrating because your army tends to split up and attack nearby buildings with complete abandon, ignoring more urgent threats. This entails that you babysit your army so they attack enemy soldiers first and buildings second, continually applying corrections as you go. Let them loose and it’s absolute mayhem with no hope of victory. Throw in a few catapults (which inexplicably inflict friendly splash damage) and you’re guaranteed to have a bad day.
The chaotic AI is only partly addressed by changing the unit behavior of the selected unit from ‘aggressive’ (default) to ‘defensive’, which makes them a little more manageable. Other options will turn your units completely inert, which in itself can have specific uses. For one thing, your catapults won’t launch boulders everywhere haphazardly, always killing your own men in the process. But there’s still no way of making soldiers ignore buildings and focus on just attacking other troops, and, when necessary, hostile Towers and Castles.
The less-than-ideal AI and extremely drawn out campaign missions are the only things keeping AoE 2 from a five-star rating, but it stands tall regardless. It looks great, is very well balanced, and is easy to get absorbed in. The game has more strategy and fewer mouse gymnastics than the average RTS game from the same period, and while it’s probably not the best RTS game ever made, it does offer some undeniable fun.
System Requirements: Pentium 166 Mhz, 32 MB RAM, Win 95/98/NT4/2000
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Watch this tutorial video. Age Of Empires 2 Hd DownloadTags: Free Download Age of Empires 2 The Age of Kings Full PC Game Review
Every so often a game comes along that manifests itself as a reviewer's delight. Far more the exception than the rule, this happy event occurs much too seldom in practice considering the tremendous number of computer games released each month (circa 1999). This might be expected, though not excused, due to the complexity inherent in most new titles as the limits of computer gaming technology expand in ever widening increments. Who can blame the designers for trying to take advantage of every new possibility as they forge games with more and more capabilities and scramble to pack their products with the latest enhancements and technology of game design?
Unfortunately, with this increased capability comes the logical downside, a necessary evil of modern-day gaming -- the obligatory patch or patches that soon follow on the heels of the original game release, usually fed by fan feedback through on-line forums, e-mails, news groups and so forth. In light of this discouraging and dismaying trend, the release of a RTS game free of any major problems is a significant event. This brings me back to the subject of this review, Age of Empires II: The Age of Kings, a game that incorporates the best features of the real-time strategy genre and manages to avoid the numerous pitfalls that often lessen a gamers experience.
While not perfect, AOEII contains no sharp-stick-in-the-eye game busters or fatal flaws that suddenly leap at you after hours of play. The designers have 'fixed' the majority of major complaints levied at the original Age of Empires and, in one fell swoop, have improved the product immensely while incorporating significant features in nearly all aspects of gameplay. In effect, any faults AOEII may have are niggling at best and don't critically affect the intense and absorbing qualities of this real-time strategy success.
For those who like historically based strategy games, look no further than Age of Empires II. Even though the on-screen images of similar types of units may at times be difficult to discern (especially in the furious heat of large battles), the designers have more than made up for it in several ways. The 13 civilizations are easily recognizable due to factors that include distinctive cultural philosophies (in both political and military areas), the flavor of realistic language indigenous to each race that, while somewhat limited in scope, is still very influential in developing an era-enhancing atmosphere and proprietary architecture that evolves throughout the various ages.
Regardless of which civilization you choose to play, each will exhibit traits, weaponry and research proclivities based on the historical record. One highlight of the game (there are many), features buildings that are upgraded pursuant to advancement through the four ages: Dark, Feudal, Castle and Imperial. These structures, shown amazingly to scale with astounding details, eventually build to magnificent showcases that dazzle the eye. Individual units (a vast number exist) can be periodically upgraded as well along with the effectiveness of purpose for which they serve.
Level headed and decisive management of requirements, resources, research and goals are essential in AOEII:AOK and can seem daunting at times in the flurry of real-time activity. To help novices conquer the learning curve necessary in the game, a short campaign-based tutorial is provided that guides William Wallace through his attempts to thwart the British troops of Henry Longshanks as they try to bully the Scots into submission. Additionally, the manual contains an exhaustive 'tips' page for beginners not familiar or experienced with real-time strategy games.
The actual movement of your forces on-screen couldn't be simpler, especially with the point-and-click interface and shortcut keys that, once learned, make manipulation of the many aspects of gameplay a breeze. The selection process of grouping like units together could be difficult but isn't, due to the intelligent visual depiction of groups that allow for a fast winnowing-out process. In fact, several methods are provided for selecting individual units as well and establishing a rallying point (a flag) that can be situated just about anywhere on the game map.
Speaking of grouping units together, the introduction to the game of a central bell-ringing option at the town hall is enormously helpful. With this handy tool, you can call the populace away from their daily jobs to garrison buildings or locations in order to fend off surprise attacks, especially when your military may be away from the town. You can gather the masses to conduct group healing, position them for protection (safety in numbers) or generally take stock of your population. Once the crisis has passed, a simple second bell-ring will send them all back to work automatically.
The technology tree in Age of Empires II: The Age of Kings, while not as exhaustive as the one in Civilization, is still formidable and won't likely disappoint anyone involved in a specific campaign or scenario. The game comes with a marvelous fold-out reference chart that contains an incredible amount of information and is nearly priceless as an aid to keeping track of possible advancements by the individual 13 civilizations.
The chart unfolds to four panels, each filled front and back with indispensable data regarding each civilization's specific attributes. Included are unique units (e.g., the Persian war elephant and Viking berserkers) and specific bonus awards tied to culture-based historical characteristics of the race (e.g., the Chinese receive a significant bonus for farming while the Turks' gunpowder units train 20% faster than their counterparts).
Unit strengths and weaknesses are covered with each showing the best response unit to use against specific attacking units, the best counterattack unit and a clear indication of which units are not appropriate for that specific skirmish. The major units addressed in the chart are archers, infantry, siege, ships, cavalry and monks. New units introduced in AOEII:AOK are depicted in red on the chart, thus providing an easy reference and comparison for those familiar with the original.
One side of the four-panel fold out is devoted exclusively to a color-coded technology tree that spans the four possible ages and shows tie-ins and cross-links associated with buildings, technology and units. Another color-coded matrix shows buildings, units and technologies not common to all civilizations in conjunction with each type of civilization and the age in which it is prominent. These two may sound similar but the manner in which the subject matter is displayed offers the user a complete perspective of the varying elements.
If that weren't enough, the manual contains comprehensive charts for each of the 13 civilizations that cover every single aspect encountered in the game while controlling any specific race. The appendix also contains matrix charts showing building attributes (economic and military) broken down by Age, cost, hit points, attack, garrison and range values. Unit attributes are summarized and include cost, hit points, attack, armor, range, speed and special abilities. Technologies, broken down by specific units, show costs and benefits inherent to each.
Actual gameplay proceeds in crisp fashion with little time for boredom to set in. Once all the keyboard shortcuts are mastered, the pace can be very quick and on-screen activities expand at a fast rate. Keeping up with this activity is one of the many challenges provided by this real-time strategy game. Fortunately, the designers have added some features to help the player overcome this potentially daunting problem. These include the aforementioned town hall bell, an AI that minimizes the amount of micro-management required during large-scale battles, gathering points and a 'find-idle-villager' button that allows quick identification of workers who are currently non-productive.
Militarily, the game introduces the heretofore missing option of formation types and stances. You can configure your troops to form in line, box, staggered, flank or horde formations but the best new option in this area is the availability of combat stance, more easily identified as disposition. Assigning your forces to take either aggressive or defensive posturing becomes an integral part of battle strategy and tactics as do the orders to simply 'stand your ground' or not attack.
Age of Empires II: The Age of Kings provides every opportunity to play the type of game you wish. There are four main campaign games centered on Joan of Arc, Genghis Khan, Saladin or Frederick Barbarossa, each with a handful of linked historically-based scenarios that must be played and won in linear fashion to advance. Quite possibly the best feature, though, is the random map game where no scenario is ever the same. Nearly every aspect of gameplay is adjustable including number of players, civilizations to be used, map type and size, population limits, starting resource availability, which Age to begin in and victory conditions!
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The fun doesn't stop there however. You can choose to play the single- or multi-player version of the Regicide Game with its survival-at-all-costs motif where your king must be the only surviving royalty and where special rules are built in to change the results of certain technologies, thus creating a very different type of game. Equally intense is the Death Match game with specific rules and its fight to the death scenario.
Age Of Empires Video Game
The game has various victory conditions that can totally change the way you need to play. The most common is the Conquest mode where defeat of your opponents requires meeting specific criteria, not just eliminating them. Another option is to play a game wherein the winner is the first player who builds a Wonder of the World within the specific Age required! And yet another innovative victory option revolves around becoming the first player to collect all of the relics within a certain age -- but with a twist. Once a civilization has possession of all the relics, a countdown clock commences that allows the other civilizations a set amount of time to wrest a relic away from the controlling civilization, thus terminating the countdown clock.
Other types of play are available such as victory being awarded to the civilization that has the highest point score when a set amount of time has elapsed or a victory predicated on reaching a pre-determined score, without time limits. Multi-player action is accommodated via a LAN or the Internet (up to 8 players) or through a modem or serial connection (two players). As in the single player games, multi-player action in Age of Empires II offers a ton of adjustable game parameters.
The fact that the game contains a campaign/scenario creator and editor module is just pure icing on this cake. Woman neneh cherry strings chords. Not only can you design your own campaigns and/or scenarios, you can create computer player scripts which basically give the computer instructions on how to handle specific game elements such as AI behavior and building parameters. These new edited or created scenarios and campaigns can be made available or traded with game fans on the Internet, thus providing even more replay value beyond the random map generator.
I've barely touched on the incredible amount of detail to be found in Age of Empires II: The Age of Kings. The possibilities of this real-time strategy game seem nearly endless and it definitely is on my short list of personal 'game of the year' nominees. If the music and sound isn't spectacular (which it's not), it's my opinion that most strategy gamers will focus on the game's stellar gameplay and forgive any minor shortcomings, the largest of which is possibly the lack of a zoom or map rotation feature.
Graphics: Only held back by the similarity of some units in the earlier phases of the game. Otherwise, a beautifully rendered world with stunning architectures that evolve dramatically throughout the four ages of the game.
Sound: Most of this rating is due to the wonderful sound effects--the clanking of armor, the brash sound of blade on blade, the synchronicity of battle sounds as armies meet armies, the day-to-day hum of ordinarily citizens going about their jobs, and the thoughtful inclusion of race-specific languages and tones. The music neither adds nor detracts significantly from the gaming experience and isn't necessarily attuned with the on-screen action at all times.
Enjoyment: They don't come much better than this. The designers have done a masterful job in combining the best of all previous RTS titles and, in fact, have exceeded expectations by introducing new and fresh ideas that make the game shine like brightly polished armor.
Replay Value: Between Internet downloading of new scenarios and campaigns, designing your own, or using the incredibly diverse random map generator, this is one game that will remain on my hard drive for a very long time to come.
Age Of Empires 2 Download Full Game
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