There is much to do in Bethesda’s masterpiece, Skyrim. If you’re a social butterfly, there are NPC’s to talk to, and if you get bored of that, they will be more than happy to give you a quest. (What would these poor souls have done if the Dragonborn had never shown up?) You can slay a dragon, get rag dolled by a giant, explore caves, barter with merchants, and decorate your home. There is something for everyone. A true open-world experience that gives players the freedom to experience Skyrim in a multitude of ways.
However, even with so much to do and see, adventuring can still get lonely. For some, Skyrim’s vast landscape is best experienced with a like-minded (or at the very least, entertaining) companion. Others simply need a tank or support character to help them survive the more challenging areas of the game.
Whatever your playing style, Skyrim has a follower for you. Unfortunately, not all companions were created equal. For every capable archer or mage, there is a dimwitted warrior or an eager citizen who got in over his head, wanting adventure but never truly considering the reality of that decision. Some seem out to kill themselves or—even worse—you! Choosing the right follower is the difference between leaving a cave with all of your loot and becoming over-encumbered as you recover items from your companion’s corpse.
There are many potential followers in Skyrim. Trying to figure who is worth pursuing and who isn’t, can be overwhelming. Don’t get stuck reloading your previous save. Our handy list highlights the best—and worst—that Skyrim has to offer.
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15 Best: Aela The Huntress
A well-rounded follower, Aela, a loyal Nord werewolf, becomes available once you complete the Companions questline. Not only is she great with a bow for long-distance attacks, but she is decent enough with one-handed weapons for melee attacks. At her level cap of 50, her Sneak skill reaches 97 (thanks to her thief classification), making her the perfect follower for sneaky thieves and stealthy archers.
Oh, and Aela won’t judge you morally bankrupt players either. Commit any crime you want—even murder! She will never raise her blade against you or leave your services. However, just because she’s willing to look the other way doesn’t mean she will join in on the fun. She declines requests to attack innocent characters or steal—even though she is a thief.
However, she comes with perks such as on-the-go archery training and the ability to give lycanthropy, which is a pretty sweet deal.
14 Worst: Roggi Knot-Beard
Be sure to avoid Kynesgrove, or a wild Roggi Knot-Beard will appear. The lowly miner will ask for your help recovering his ancestral shield. I know this makes him sound like some badass warrior but, trust me, he isn’t. In fact, good old Roggi’s level is capped at 20 (the lowest in the game).
As you have probably already guessed, his stats are pretty mediocre. His highest-level skills are non-combat ones such as Smithing at level 45 with Alchemy and Enchanting pulling in a measly 40. His other skills are so pathetic that I won’t bore you by listing them here. Just know that he is below average in every possible stat. He’s also a coward who will flee from battle when injured and won’t commit any crimes.
His only redeeming quality is his love for mead. However, there isn’t enough in Skyrim to make you forget his incompetence.
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13 Best: Barbas
Barbas is no ordinary dog, in fact, he isn’t a dog at all but a shapeshifting Daedra. He is found on the road outside of Falkreath and will follow you indefinitely as long as you do not complete his quest by either killing him with the Rueful Axe or returning him to his master. That’s right, Barbas is a quest character and invincible!
Barbas is a great decoy but also makes quick work of weaker enemies, making battles against stronger ones easier to manage. Outside of battle, he is likely a poor choice for thieves, as he can detect you when you are stealing. Get around this by telling him to stay beforehand.
Despite this, Barbas is still a solid choice, and since he isn’t technically a follower, you can have one additional companion as well. So, if you hate traveling alone, Barbas is the one for you.
12 Worst: Sven
Sven is a lute-playing, Nord bard that you encounter at the beginning of the game in Riverwood at the Sleeping Giant Inn. To gain his companionship, you must help him win the heart of Camilla. If you choose to help his rival, Faendal, instead, Sven will become unavailable—which isn’t a bad thing.
Sven’s stats are similar to Roggi Knot-Beard’s. He is of the citizen class and tops out at level 20. His primary skills are Alchemy, Enchanting, and Smithing, and although his secondary skills are Archery, One-Handed, and Two-Handed, none of them ever surpass level 45. Simply put, Sven isn’t built for battle. He isn’t even wearing armor when you first encounter him. It’s like he woke up that morning and was like, “You know what would be great? Going on an adventure with little-to-no preparation or useful skills.”
That sweet lute music isn't enough to fell a dragon.
11 Best: Mjoll The Lioness
Found in thief-ridden Riften, Mjoll the Lioness is a Nord warrior who has taken it upon herself to rid the town of corruption. If you want her companionship, you must first earn her favor and then retrieve her lost sword. Trust me, she is worth the trouble. Mjoll is an essential character, which means that she can never be killed—not even by friendly fire during an intense battle.
At her level cap of 40, she maxes out both her Heavy Armor and Two-Handed skills (with 580 health), making her a great tank for players that prefer long-range attacks. Not only is she a beast on the battlefield, but she is also a pleasant person. As you travel, she will regale you with story after story about her past.
If you don’t mind traveling with a chatterbox—or her creepy stalker, Aerin—Mjoll is the one for you. Just don’t earn a bounty in Riften.
10 Worst: Adelaisa Vendicci
If you are wandering around the docks in Windhelm, you will run into a woman in Imperial armor. She may look strong and capable, but Adelaisa Vendicci is anything but. If you want to test her out, she is available as a follower after completing 'Rise in the East'—though there is little incentive to use her for anything other than a sacrifice for Boethiah.
Although she is an Imperial soldier, she is classed as a citizen with a level cap of 25. Just like Roggi Knot-Beard, her primary skills are non-combative—Alchemy, Enchanting, and Smithing aren’t going to be very effective during a battle or ever. As one of the weakest characters in the game, Adelaisa is a major disappointment. This is one character you should leave on the dock of the bay.
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9 Best: J’zargo
To attain this confident Khajiit mage, travel to the College of Winterhold and help him test his scrolls. J’zargo is one of two available Khajiit followers, so he’s a good choice if you need a little variety. However, be forewarned, some might find J’zargo’s arrogance somewhat off-putting—even if it is warranted.
Stat wise, J’zargo is arguably one of the best followers in the game. He has no level cap, which means he continues to level up with the Dragonborn indefinitely. Destruction and Restoration spells are his expertise, making him a great support character for close-combat players. At around level 50 he maxes out his Heavy Armor and One-Handed skills, which make him a great battle mage or tank (if he’s out of magicka).
You may find that he will only cast low-level Destruction spells. To fix this give him adept or higher level staffs.
J’zargo is ready for more adventure.
8 Worst: Farkas
When you first encounter the Nordic werewolf, Farkas, in Jorrvaskr, he appears to be a strong and intimidating warrior. However, the Dragonborn soon discovers that he’s a nice guy who often finds himself on the receiving end of insults from his fellow Companions about his intelligence.
Okay, but he’s strong, right? Well, not exactly. Although he maxes out his One-Handed skill at his level cap of 50, his Heavy Armor and Block skills never exceed 20 (ironically, he is a master-level trainer for the former). When he isn’t trapped behind a gate in Dustman’s Cairn, he’s on his knees trying to recover his health.
The source of Farka’s problems is his blacksmith class, which gives him mastery in non-combative skills such as Smithing and Speech. Also, even though his Light Armor skill is higher, he wears Heavy Armor.
Perhaps it’s time for Farkas to find a new line of work.
7 Best: Serana
Serana, one of the Daughters of ColdHarbour, became a pure-blooded vampire by pledging herself to Molag Bal during a terrifying ritual. Like Mjoll, she is an essential character who cannot be killed; she comes as a part of the Dawnguard DLC. However, she will not have the full set of follower commands until you finish the main Dawnguard questline.
A powerful necromancer, Serana's level caps at 50, and she will raise corpses to help in battle. If she runs out of magicka while obliterating everything in sight with Destruction spells, she’ll switch to a melee weapon (One-handed is one of her primary skills) so give her a strong sword or dagger.
Outside of combat, Serana is a unique follower who can interact with her environment (e.g., sitting down, using workbenches, etc.). If so desired, you can have her bite the Dragonborn to turn them into a Vampire Lord.
6 Worst: Lydia
Even non-Skyrim players know about Lydia and her antics. You meet your first housecarl early in the game at Dragonsreach after killing your first dragon. If you decided to help Sven out back in Riverwood, you are likely desperate for a new companion at this point. Especially a warrior-classed one in steel armor and ready to fight.
On paper, Lydia is a good follower who has a level cap of 50, maxing out Heavy Armor, One-Handed, and Block. You may be happy to take her along, but soon notice little annoyances like her attitude, or the way she refuses to follow you down the mountainside, seeking out a safer path instead. She seems determined to block every door, set off every trap, and get caught sneaking around. When she does fight, she blindly rushes into battle and gets herself killed.
Don’t settle. Unless, of course, you like yelling at your companions.
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5 Best: Teldryn Sero
The only Dunmer on our list, Teldryn Sero, is a spellsword and mercenary that you can hire for 500 coins. You can find him in The Retching Netch in the Solstheim town of Raven Rock. In battle, Teldryn is a force to be reckoned with, topping out at level 60 with One-Handed, Light Armor, Destruction, and Conjuration being his primary skills.
Teldryn’s class and skill set make him a triple threat. He is a savvy swordsman who is more than capable of holding his own in battle, but also blasts opponents with Flame or Firebolt when appropriate. On top of all of this, he will also summon a flame atronach to add to the onslaught. When he does suffer damage, he heals himself or uses ward spells for added protection.
He also makes for a pleasant traveling companion, as he offers unique commentary for various cities across Skyrim.
4 Worst: Uthgerd The Unbroken
The notorious Nord warrior, Uthgerd the Unbroken, is found at The Bannered Mare in Whiterun. Beat her in a tavern brawl to receive 100 coins and her services. Uthgerd is a decent warrior; however, even at her level cap of 30, she never manages to max out any of her skills. Her One-Handed and Heavy Armor skills are a little above average whereas her secondaries, Block and Archery, are average.
Overall, she is another run-of-the-mill follower with a low Sneak skill destined to set off every trap she encounters. Not to mention, she is a despicable, hypocritical person. If you are willing to listen, she will tell the Dragonborn about how she was denied entry to the Companions because she killed a boy. Instead of being remorseful, she bears a grudge against them. This from someone who will attack you for murdering an innocent character.
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3 Best: Frea
Frea is a Nord shaman found in the Skaal Village on Solstheim and is only available if you own the Dragonborn DLC. Not only does Frea not have a level cap, she is essential and thus cannot be killed. You can make her a permanent follower by either passing a persuasion check or successfully bribing her after completing 'The Fate of the Skaal.'
Frea’s primary skills are Alteration, Light Armor, Restoration, and One-handed. There are two reasons why she’s pretty cool: she dual wields weapons and is smart enough to wait for you to disable traps (unlike some others on this list). Another plus is that she will also use spells to heal herself. It is unlikely she will ever fall to her knees and beg for mercy in battle.
2 Worst: Cosnach
Cosnach is a drunken Breton found in the Warrens or Silver-Blood Inn in Markarth. He challenges the Dragonborn to a fistfight, betting 100 coins. Beat him, and he will follow you for free (and you will be a little richer).
Although his stats aren’t terrible, they are nothing to write home about. His level cap is 30, with One-Handed at 78 and Heavy Armor at 79. On top of being a generic warrior, he is rude and is always begging for money for drinks. He also isn’t in a very practical location for a character with such low stats. By the time you make their way to Markarth, you will have encountered better followers.
He isn’t worth the journey unless you plan on marrying him. Sure, he might be good for laughs, but if you actually cared about him, you would send him to AA.
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1 Best: Cicero
If you prefer to adventure on the right side of justice, then the jester assassin, Cicero, is not for you because you have to join the Dark Brotherhood to acquire him. You must also choose to spare his life after he flees to Dawnstar Sanctuary—once again making him an essential character—during “The Cure for Madness.”
Cicero’s high-pitched voice, dark humor, and mini dance parties are an acquired taste but also make him one of the most developed characters in the game. There’s never a dull moment with him as your companion.
Cicero’s level caps at 50 with mastery in One-Handed and Sneak—he won’t set off traps—and high levels in Light Armor and Archery. He is a versatile fighter who excels at close combat but is also an effective sneaky sniper.
He’s nearly the perfect follower—in small doses.
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- 3Add a Follower NPC
- 3.1Create the NPC's appearance
- 3.1.2Using a custom hair for your NPC
- 3.1Create the NPC's appearance
Overview
This tutorial shows all the main steps you need to follow to add a follower NPC to Skyrim.
Required tools
- Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)
Add a Follower NPC
The main steps for adding a follower to Skyrim are:
- Create the NPC's appearance
- Set the NPC statistics
- Assign the right factions to your NPC
- Create the follower - player relationship
- Place the NPC in the world
Create the NPC's appearance
Importing an existing face
Fixing the NPC face colour
The easiest way for adding new content, including new characters, for Skyrim with the Creation Kit is to copy an existing object and that is what we are going to do in this tutorial. So, we are going to use an existing NPC as a template for creating the new one.
- In the Object window expand the menu Actor and choose any of the existing NPCs.
- Double click on the selected NPC and a window will pop-up like the one shown in picture Importing an existing face.
- Change the NPC ID, Name and Short Name (the fields at the top left of the window) and type new values for your follower.
- Press the OK button, the CK will ask you if you want to create a new form: answer Yes.
- Now look for the NPC you've just created, and double click on it to open the NPC details window again.
Use the face of your player character for the NPC
I've decided to use the face of one of my player characters for my follower, to do this:
- Launch the game and load a savegame of the character whose face you want to use.
- Open the console and type spf + the name of the file where you want the face to be stored (for example, spf MyPC).
- This will save a file in the Skyrim main folder with the name you've typed + the extension .npc (in the example, it will create a file called MyPC.npc).
Back to the Creation Kit:
- Open the NPC details window again and go to the Character Gen Parts tab as shown in picture Importing an existing face.
- Press the Import button and select the face of your PC you've saved before. You'll see that the face of your follower NPC will be now the one of your player character.
- In this tab you can adjust some of the features of the NPC like hair style and colour, eye colour, etc. You can see the changes in the preview window (check the Head flag to see them). In the Character Gen Morphs tab you can change also other characteristics of your NPC's face.
- Note: The preview window doesn't work if your mouse is set for the left hand. You won't be able to rotate the face. To be able to do that change temporarily your mouse settings to work for the right hand and once you are done you can revert the mouse settings to the left hand.
- Note: If you want to use a face created using Expired's CharGen Extension mod, check this guide Using a face made with Chargen Extension on an NPC.
Using a custom hair for your NPC
To use a custom hair for your NPC there are two available methods: Best fuel for bioreactor.
- Make your plugin dependant on the mod that contains the hair you want to use
- Add the hair you want to use directly on your mod making it standalone
Note: Be aware that if you want to redistribute your follower mod and you don't have the original author permission to use his hair assets, you must always follow the first method.
Make your plugin dependant on the other mod
If the mod that contains the hair you want to use is not an esm the first thing is to make it into one. If it is already an esm file, then you can skip this part. To do that you can use Wrye Bash and follow these steps:
- In the Mods tab, select the hairs esp file in Wrye Bash
- Right click on the esp file and a select Copy to esm from the drop-down menu. This will create and ems file with the same name than the esp file but with the extension .esm.
Now you can go back to the CK:
- Load into the CK both your follower esp file and the hairs esm file, setting your followers esp file as the active file.
- Edit your character and select the hair from the list of available hairs. You'll see that now the hairs added bu the hair mod are available for selection.
- Press the OK button to save the changes on your NPC and closing the NPC editor window.
- Save the plugin
Once you have completely finished editting your esp file, if the original hair mod was an esp file, you will want to make your follower mod dependant on the original esp file (and not on the esm file you've created as nobody will have that file but you!)To do that:
- Open Wrye Bash again
- In the Mods tab select your esp file
- On the bottom right section, you'll see the Masters section with the list of esm files your esp file is dependant on.
- Select the esm file that contains the hair you've used from that list (say OK if you see a warning message) and right click on it.
- Select the Change to .. menu item from the drop-down menu and an explorer window will appear: select the esp file that contains the hairs you've used, and press the OK button.
- Now you are back to the Wrye Bash window and you'll see that your follower esp file has the hairs esp file as master.
- Press the Save button under the Masters list to save the changes you've done to your plugin.
Now your follower mod depends on the original hair esp file.
Add the hair directly to your mod making it standalone
Add a new hairline
Skyrim Make Any Npc Follower
Add a new hair
If you have the permission of the authour of the hair to redistribute it in your follower mod, or you don't want to redistribute your follower mod, then you can use this method to give your follower a custom hair:
- In the Object window expand the menu Character and then select the submenu HeadPart.
- Hairs in Skyrim are composed of two headparts, hairline and hair. Choose first one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline. In this window:
- Change the existing ID to create a new hairline
- Change the name of the hairline
- As this hair is only for your follower, uncheck the Playable checkbox if it was checked. This way the hair you are adding won't clutter the character creation window.
- On the Valid Races dropdown box make sure that the races chosen include your follower's race so that the hair is available to him.
- Model: press the Edit button and select the nif file of the hairline of the hair you want to use
- Tri: press the Edit button and select the tri file of the hairline of the hair you want to use. If the hair doesn't have a tri file (as in the example), then after pressing the Edit button choose Cancel and you'll see that the box is left blank.
- Press the OK button and answer YES when the CK asks you if you want to create a new object.
- Now add the hair Headpart. This process is almost the same than the one you've done to add the hairline with one exception: as you can see in picture Add a new hair at list at the bottom left part of this window you have to add the hairline you just created. To do that:
- Select any existing hairlines and delete them
- Right clik on the list and select New. Then select your hairline headpart from the dropdown list.
- Once you are done, click OK to save the new hair you've created.
Now you can go back to your follower:
- Edit your character and select the hair from the list of available hairs. You'll see that now the hairs added bu the hair mod are available for selection.
- Press the OK button to save the changes on your NPC and closing the NPC editor window.
- Save the plugin.
Fix the NPC face colour
If the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.
The only way of making your NPCs face look right is to follow this steps:
- Load your esp plugin into the CK and wait until the CK has finished loading everything.
- Locate your follower NPC and open his details window.
- Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
- Press the OK button to close the NPC details window.
- Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
- This will have generated two texture and one mesh file:
- The textures will be located in the folder: texturesactorscharacterfacegendatafacetintMyPlugin.esp (with the name of your esp file instead of MyPlugin.esp). One of them is a .tga file and the other a .dds file. You can delete the .tga
- The mesh will be located in the folder: meshesactorscharacterFaceGenDataFaceGeomMyPlugin.esp
- Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.
Now your follower's face will have the same colour than his body.
You will have to repeat this process everytime you change something about your follower's appearance, like the hair he uses, to fix his face colour again.
Set the NPC statictics
NPC Disposition
NPC Statistics
NPC Class
NPC Combat behaviour
NPC Combat Style
NPC outfit and inventory
NPC daily routine
Some useful parameters that you can adjust for your NPC are:
On the Traits tab:
- Select the follower's voice
- Set the follower's height. This value indicates a percentage of the standard height of the NPC race. This means that if your NPC is a female nord and you set her height to 1.10, her height will be 110% times the standard height of nord females.
- Set the follower's weight. This value is equivalent to the weight slider used for creating your player character in game.
- Set the follower's disposition: set this to 75 or higher (as shown in picture NPC Disposition) as this is the minimum required value that displays the dialogue line that allows you to recruit him.
On the Stats tab:
- Defining if he can be killed or not:
- If you check the Protected flag, nobody will be able to kill your follower except the player character.
- If you check the Essential flag, nobody will be able to kill your follower not even the player character.
- Defining if he will level up with your character:
- On the Stats tab check the PC Level Mult flag if you want your follower to level up as shown in picture NPC Statistics. You can also set the minimum and maximum level he can reach (from 10 to 0 in the picture). If you set the maximum level to 0, your follower will level with your character without any level cap.
- Set the Health, Magicka and Stamina Offset values. I've set them to 50 as those are the values set for the player character, but you can set them to any values you want.
- Set the NPC class. The class you choose will determine the points your follower has in each skill, so choose the class taking into account what kind of combat style you cant for him. In the example I've chosen the CombatScout class as I want my follower to be good at archery and sneak. If you don't like any of the existing classes, you can create a custom one:
- In the Object window expand the Character menu and then select the Class submenu.
- Double click on one of the existing classes to open a window like the one shown in picture NPC Class.
- Change the ID to create a new class.
- Redistribute the Attribute and Skill points to reflect the skills your NPC is going to have.
- Once you are done, press the OK button and say Yes when the CK asks if you want to create a new object.
- Go back to the NPC editor and assign the new class you've created to your follower by selecting it from the drop-down menu.
On the AI Data tab:
- Set how your follower behaves when in combat as shown in picture NPC Combat behaviour.
- Set the Agression level by selecting one of the available values. Choosing Unaggressive your follower won't engage combat most of the times and if you set it to Frenzied he will attack everything on sight. An average level is recommended.
- Set the Mood: this only affects the default expression on your follower's face.
- Set the Confidence level: if set it to Cowardly your follower will fly combat very easily, and if set it to Foolhardy he won't leave combat even when heavily wounded.
- Set the Assistance level: this indicates when your follower will engage in combat. Here I recommend to set it to Help Friends and Allies.
- Set the Morality level: set it to Any Crime if you are going to commit crimes and you don't want to have your follower turning against you ;)
- Choose the Combat style: the combat style you choose will determine the favourite combat style of your follower: ranged, melee, magic, and so on. If you don't like any of the existing styles, you can create a custom one:
- In the Object window expand the Miscellaneous menu and then select the CombatStyle submenu.
- Double click on one of the existing classes to open a window like the one shown in picture NPC Combat Style.
- Change the ID to create a new style.
- On each of the tabs (General, Melee, Close Range, Long Range and Flight) set the different parameters to reflect the way your NPC is going to act when in combat.
- Once you are done, press the OK button and say Yes when the CK asks if you want to create a new object.
- Go back to the NPC editor and assign the new combat style you've created to your follower by selecting it from the drop-down menu.
On the Inventory tab:
- Set the outfit your follower is wearing the first time you meet him:
- Select the Default Outfit from the drop-down list: these are the clothes your follower will be wearing as shown in picture NPC outfit and inventory.
- Add anything you want to his inventory by dragging and dropping objects from the Object window to the Inventory list.
On the AI Packages tab:
- Set your follower's daily routine:
- Add the packages that containe the daily routine for your follower . These packages will tell him when and where to eat, sleep, walk, and so on.
- To add a package just select it from the Object window (they are all under Character -> Package) and drag and drop it into the AI Package list. As I want my follower to stay always at the same place to be easy to found him in game I've given my NPC the DefaultSandboxCurrentLocation1024 package as shown in picture NPC daily routine.
Assign the right factions to your NPC
Follower factions
The most important thing you have to do is to assign the right factions to your NPC or you won't be able to recruit him.You assign the factions to an NPC by dragging and dropping factions to the Factions and Ranks list of the Factions tab.
There are two factions that any follower needs to have:
- CurrentFollowerFaction: this indicates if the follower is now part of your team or is waiting to be recruited. Set the Rank to -1 as shown in picture Follower factions.
- PotentialFollowerFaction: this will allow your NPC to be recruited.
You can add other factions to your follower. For example, if you want him to be marriageable you can add the PotentialMarriageFaction or if you are going to place him in Markarth it is good to add some of the Markarth related factions to avoid him having problems with the locals ;)
Create the follower - player relationship
Create a new relationship
Follower relationship
Another important thing to add when creating a follower is to add his relationship to the player and set it to Ally, or the recruiting dialogue line won't show up. To do that:
- On the Relationships tab, right click on the Relationships box list and select New. A window like the one shown in picture Create a new relationship will appear. On this window:
- Enter a new ID that identifies this new relationship
- In the Parent NPC box you should see your follower's ID: leave it like this.
- In the Child NPC box select Player.
- In the Relationship Level box select Ally.
- Leave the Associtaion Type box to NONE.
- Press the OK button and you'll see that the new relationship now appears on the relationship list box as shown in picture Follower relationship.
Place your NPC in the world
Editting the NPC location
The next step is to place the NPC in the world. To do that:
- In the Cell view window select the cell where you are going to place your follower. I decided to place it in the Silver Blood Inn, in Markarth, so I chose the MarkarthSilverBloodInn cell.
- Double click on the name of the cell you've selected and wait while the CK loads it in the Render window. Once it is loaded, select an object in the Render window (just select it, don't move anything!) and move around the cell until you find the place where you want to put your container. To move around the cell:
- Use the mouse wheel to zoom in or out.
- Press the Shift key and move the mouse (without pressing any mouse button) to rotate the view.
- Press the Space bar and move the mouse (without pressing any mouse button) to move the cell up, down, right or left.
- Select your NPC in the object window and drag and drop it into the cell in the Render view window: now your NPC is in the world but him will be most likely floating above the ground or in a position you don't like. To fix that, the easiest way for me is to:
- In the Cell view window, select the copy of your NPC from the list of objects at the right side of this window.
- Left click on this copy of your NPC and select Edit from the pop up menu. This will open a window like the one shown in picture Editting the NPC location
- In this window, in the Position section change the X, Y o Z values to move your NPC around the cell. Or change the X, Y o Z values of the Rotation section to rotate him. You can see the changes in the Render view window.
![Skyrim Skyrim](/uploads/1/2/3/7/123729731/278665578.jpg)
After placing your NPC in the world you can always edit his statistics, outfit, factions, face, and so on. You won't need to place him in the world again: any changes you do to the NPC charactersistics will be automatically replicated to the NPC copy you placed in the world.
Save your plugin.
Making your follower standalone
If you want to make your follower completely standalone (having a custom body shape/texture, face shape/texture, etc), you'll have to create a custom race for your follower.To create a custom race, follow the steps explained in this tutorial: Creating a custom race for Skyrim.
Skyrim Console Make Follower Free
Related pages
Add Follower Console Command Skyrim
References
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